Information about object: obj_playah
Sprite: spr_playah
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: global.myname = get_string("Enter your name","Playah")
Step Event:
execute code: if keyboard_check(vk_right) && place_free(x+4,y) { x += 4 } if keyboard_check(vk_up) && place_free(x,y-4) { y -= 4 } if keyboard_check(vk_left) && place_free(x-4,y) { x -= 4 } if keyboard_check(vk_down) && place_free(x,y+4) { y += 4 }
zInformation about object: obj_listen
Sprite: spr_playah
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Information about object: obj_wall_vert
Sprite: spr_wall_vert
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Information about object: obj_wall_hor
Sprite: spr_wall_hor
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Information about object: obj_man_yel
Sprite: spr_man_yel
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: name = "Yellow"
Alarm Event for alarm 0:
execute code: with obj_listen instance_change(obj_playah,0)
Collision Event with object obj_playah:
execute code: with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(name +": Why'd u bump me?",c_yellow) scr_addline(global.myname +": cuz I felt like it",c_lime) scr_addline(name +": you wanna fight?",c_yellow) scr_addline(global.myname +": forget it ever happened",c_lime) alarm[0] = room_speed //wait 1 second before returning character to original state
Information about object: obj_man_redSprite: spr_man_red
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: name = "Blue: "Alarm Event for alarm 0:execute code: scr_addline(global.myname +": I'm sorry",c_lime) alarm[1] = room_speedAlarm Event for alarm 1:execute code: scr_addline(name +"you'd better be...",c_red) alarm[2] = room_speedAlarm Event for alarm 2:execute code: scr_addline(global.myname +": I am",c_lime) with obj_listen instance_change(obj_playah,0)Collision Event with object obj_playah:execute code: with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(name +"Why'd you bump me?",c_red) alarm[0] = room_speedInformation about object: obj_man_bluSprite: spr_man_blu
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: name = get_string("What will blue's name be?","Blue")Collision Event with object obj_playah:execute code: with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } timeline_index = timeline_talk_blu timeline_position = 0 timeline_speed = 1Information about object: obj_textySprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: global.lines = 4 scr_floodtexty("",c_lime)Step Event:execute code: x = view_xview y = view_yview + view_hview - (16 * global.lines)Draw Event:execute code: draw_set_color(c_black) draw_rectangle(x,y,x+view_wview,y + (16 * global.lines),0) draw_set_color(c_fuchsia) draw_rectangle(x,y,x+view_wview,y + (16 * global.lines),1) //draw_set_font(fnt_courier) for (t=global.lines-1; t>-1; t-=1) { draw_set_color(global.textcol[t]) draw_text(x+4,y+1+(((global.lines - 1)-t)*16),global.texty[t]) }Information about object: object8Sprite: sprite6
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectAlarm Event for alarm 0:execute code: game_end()Collision Event with object obj_playah:execute code: with other { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(global.myname +" has left the room",c_white) alarm[0] = room_speed * 2//adds a line to texty //argument0 is the new text to be added //argument1 is the color for the text to be displayed in for (m = global.lines-1; m > 0 ; m -= 1) { global.texty[m] = global.texty[m-1] global.textcol[m] = global.textcol[m-1] } global.texty[0] = argument0 global.textcol[0] = argument1//floods texty (fills it up with the same thing) //argument0 is the text to flood the box with. //An empty string clears the box //argument1 is the color to flood the box with. for (m = 0; m < global.lines; m += 1) { global.texty[m] = argument0 global.textcol[m] = argument1 }
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